too much clutter: grafic effects AND loot +/- no AH, a trade system exists but is designed uncomfortably +/- free to play, but for QoL and bigger stash it is the most expensive ARPG + complex game that changes a little every 3 months + many builds, every class can use every skill and item + every 3 month a new expansion with new mechanics and items risc of loosing save games by switching steam cloud local saves names of (too many?) damage/DoT/resi types + long campaign (you don't need end game :-) + many factions with items, crafts, quests and enemies + builds (skill trees + item mods) are complex as in PoE limited and fix options which skills to use while leveling > end game is finding better versions of the same set items and weapons builds are deteminated by (a few) sets, weapons too important very bad D3 start with Act3 balance, this and AH were fixed later +/- colourful extreme speed leveling possible + random areas and (some) events, many uniques, crafting, gems + very smooth gameplay, campaign (videos!), alternative leveling no world map, areas are linked -> orientation difficult after a longer break skill tree, long play (10% chance to buy legendary from vendor!) + Very colourful, different classes, game plus modi, "real" fishing I have played PoE, Diablo 1-3, Torchlight (TL) 1-2 and Grimdawn (GD) a lot,Īnd the reasons why I stopped or sometimes started playing again one of these ARPG have been very different.Īnd during some weeks I had played only 1-2 ARPG at the "same" time.Īll these games are good to excellent games. I think yoo are wrong, I am an example to "prove" that.
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